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Patch 1.6.1934, also known as Update 1.6 - Status Update #2:

PvE Battleframes and Combat

  • Camera jerking during weapon fire has been removed (this change applies to PvP weapons as well).
  • Hurricane now fires the correct number of rockets.
  • Perks that reduce ability cooldowns now provide a 10% cooldown reduction.
  • The third person carry animation for the Assault Rifle is no longer always stuck in the aim down sights animation.
  • The third person carry animation for the Burst Rifle is no longer always stuck in the aim down sights animation.
  • The third person carry animation for the SMG is no longer stuck in the aim down sights animation.
  • The Combat Shotgun from the Arsenal compensation package no longer deals damage to friendlies.
  • The Combat Shotgun from the Arsenal compensation package has been rebalanced to compete with damage levels of equivalent secondaries (damage has been doubled).

Assault

  • When using Meteor Strike the character is no longer stuck in the ability’s animation when bouncing off angled terrain.
  • Meteor Strike can now hit enemies in mid-air.
  • Meteor Strike now has a targeting reticle.
  • The Phason Thrower (Firecat) base critical bonus damage has been reduced from 30% to 20%.
  • The Phason Thrower (Firecat) average damage per second has been increased by 5%.

Biotech

  • The third person carry animation of the BioRifle (Dragonfly) is no longer stuck in the aim down sights animation.
  • The Smart Blaster (Accord) now only consumes 1 ammo per shot, reduced from 5. The base magazine size has been reduced from 20 to 10. The net result of this change is shots between reloads are increased from 4 to 10.
  • The Bolt Driver (Recluse) base critical damage has been increased from 30% to 40%.
  • Poison Ball’s description had a typo and has been corrected.
  • Adrenaline Rush has a new icon.
  • Heroism has a new icon.

Dreadnaught

  • The Photon Lance (Rhino) base critical bonus damage has been reduced from 30% to 20%.

Engineer

  • The Shock Rail (Electron) base critical bonus damage has been increased from 30% to 40%.
  • Heavy Turret’s (Accord) health now decays at a slightly slower rate.
  • Multi-Turret’s (Bastion) health now decays at a much slower rate.

Recon

  • Marksman Rifle (Accord) average damage per second has been increased by approximately 10%.
  • Marksman Rifle (Accord) base critical damage bonus has been increased from 30% to 40%.
  • Marksman Rifle (Accord) base accuracy has been significantly improved.
  • Charge Rifle (Raptor) base critical damage has been increased from 30% to 40%.
  • Sniper Rifle (Nighthawk) base damage was less than half of what it should have been and should now deal the appropriate amount of damage.
  • Sniper Rifle (Nighthawk) base critical damage has been increased from 30% to 50%.
  • Sniper Rifle (Nighthawk) base magazine size has been increased from 5 to 10.
  • Sniper Rifle (Nighthawk) base maximum ammunition capacity has been increased from 40 to 80.

Bugfixes

  • XP Packs can now be used at level cap to earn Elite Ranks as intended.
  • Fixed an issue where players could not view or use the Pilot XP Packs granted in place of Pilot Tokens.
  • Fixed an issue where players with advanced battleframes could not progress past Prison Break in the story line.
  • Fixed an issue where a job near FOB Sagan was spawning Chosen Darkslips that would not despawn. This was also the cause of player/enemy rendering distance problems in that area. (deployed server-side last night)
  • Fixed an issue where multiple map markers would be placed and remain in the world when using the Omnidyne-M Vehicle Fleet calldown.
  • Fixed a bug where the Omnidyne-M Vehicle Fleet calldown would spawn additional vehicle terminals.
  • Fixed a bug where players were unable to receive squad invites while in different zones.
  • Fixed an exploit with Chosen Relic Clusters.
  • Hardcore difficulty mission completions now always correctly grant level 40 rewards as opposed to level 45 rewards.
  • Fixed an issue where opening inventory and hovering over an item during the mission Crash Down would cause the game client to freeze.
  • Fixed an issue where some bound items are being displayed in the sell tab on the Marketplace (they were not able to be listed).
  • Fixed an issue in the lockbox portion of the New Player Experience that would result in the lockbox being hidden if proper inventory filters were not set.
  • Fixed a bug where perks could be locked in multiple times without change, consuming respecs.
  • Fixed a bug where Ability Recharge bonus unlocks from Elite Ranks was not working properly.
  • Fixed a bug where Ability durations were not showing on ability icons.
  • Fixed a bug where mines from the Bastion’s Mine Launcher would spawn excessive particles for visual effects, causing massive performance problems when several were deployed and repairing.
  • Fixed a bug where the Rotary Cannon and Photon Lance would not play audio when pre-spinning the weapons.
  • Fixed a bug where ability stats would incorrectly be populated into the paperdoll stats.
  • Fixed a bug where the required level would be shown twice in tooltips.
  • Fixed a bug where the Elite Ranks symbol would appear on top of tooltips.
  • Fixed a bug where the Jetball waypoint would appear in the open world after leaving PvP from the requeue screen.
  • Fixed a bug where PvP Ranks was using the incorrect value for the required points for the next level.
  • Fixed a bug where the PvP abandon timer was incorrectly displaying the seconds value in milliseconds. The correct value is now shown for PvP abandons.
  • Fixed a bug where the Jetball location would not update immediately after a goal is scored.
  • Fixed a crash in our matchmaker causing players to not get into Jetball matches.
  • Fixed a crash in the Jetball encounter.
  • Fixed encounter crashes that were occurring with the Coral Forest SIN Towers.
  • Fixed 9 different encounter crashes among the three operations.
  • Fixed 19 different encounter crashes among several instanced story missions.
  • Fixed encounter crashes for encounters spawning in the open world.
  • Fixed several encounter crashes for the New Player Experience.

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