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Update 1.6/Part 1: Battleframes and Combat

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Battleframes and Combat Edit

Assault Edit

  • Role: Offense
  • The Assault dashes into the front lines, devastating enemies with powerful attacks.
  • Health: High
  • Movement Speed: Standard
  • Jet Energy: Very High
  • Jet Energy Recharge: Standard
  • Designer’s Notes:
  • The Assault has enough health to take a few hits, and can deal high damage in an area of effect from moderate range.
  • When an Assault picks their advanced frame, they may:
  • Specialize into long range, precision damage with Tigerclaw
  • Specialize into close range, AoE damage with Firecat

Accord Assault Edit

  • Primary Weapon: Plasma Cannon – The Plasma Cannon fires bursts of plasma which will explode on impact, dealing area of effect damage. Sustained fire can cause the Plasma Cannon to overheat, requiring it to cool off before it can be fired again.
  • Alternate Fire: Enter assault stance, aiming down sights to gain improved accuracy and rate of fire, while reducing your movement speed.

Abilities

  • Meteor Strike - Leap into the air and smash back down to earth, impacting the ground with great force. Enemies near the point of impact are knocked back and damaged. While this ability is active, you take 75% reduced damage from all sources.
  • Overcharge - Overcharge your battleframe’s offensive systems, causing your signature weapons to generate no heat, increasing your rate of fire, and granting unlimited ammunition for the duration.
  • Afterburner - Rocket forward with incredible speed in the direction you are facing. Firecat only: Afterburner leaves a trail of flame that deals damage to nearby enemies. Tigerclaw only: Afterburner's total thrust force is increased by 50%.
  • Ultimate - Shockwave - Activate: Unleash a massive burst of energy, dealing extreme damage to all enemies in its path.

Tigerclaw Edit

  • Primary Weapon: Fusion Cannon – The Fusion Cannon is both a high precision weapon and a powerful ordinance delivery device wrapped into one lethal package. The Fusion Cannon launches powerful bolts of plasma that detonate in a small area of effect at the point of impact
  • Alternate Fire: Enter assault stance, aiming down sights to gain improved accuracy and rate of fire, while reducing your movement speed.

Abilities 

  • Hellfire – Hover for the duration, launching a salvo of missiles towards your target reticle, dealing kinetic damage to targets in an area of effect.
  • Pulsar – Fire a pulsar, which will attach to the point of impact. If attacks damage the pulsar, it will detonate, dealing massive energy damage in a large area of effect. If attached to an enemy, they will be slowed, and the Pulsar will explode after three seconds.
  • Ultimate – Supercharge - Supercharge your battleframe, granting unlimited jet energy, increasing your movement speed, and accelerating your ability cooldowns for the duration of Supercharge.

Firecat Edit

  • Primary Weapon: Phason Thrower – The Phason Thrower sprays a high-energy stream of molten material, dealing thermal damage in an area of effect at the point of impact. The Phason Thrower deals increased damage as the weapon heats up.
  • Alternate Fire: Enter assault stance, aiming down sights to gain improved accuracy and rate of fire, while reducing your movement speed.

Abilities 

  • Thermal Wave – Channel a blast of intense flame which pierces through all enemies in a line, dealing high thermal damage over the duration.
  • Fuel Cloud – Launch a projectile which will create a fuel cloud on impact. The fuel cloud will slow enemies that enter it. If attacks deal damage to the fuel cloud, it will ignite, replenishing its duration and changing it into an inferno that deals thermal damage over time to enemies within the area of effect.
  • Ultimate – Fuel Air Bomb - Toss an explosive that detonates to deal high thermal damage and set the target area on fire, burning enemies within over several seconds.

Biotech Edit

  • Role: Support (Advanced Frame Roles: Offense, Support)
  • The Biotech heals allies and weakens enemies with advanced chemicals and toxins.
  • Health: Standard
  • Movement Speed: High
  • Jet Energy: Very High
  • Jet Energy Recharge: Standard
  • Designer’s Notes:
  • The Biotech battleframe can directly heal and buff allies, and debuff enemies.
  • When a Biotech picks their advanced frame, they may:
  • Specialize into damage dealing with Recluse
  • Specialize into group support with Dragonfly

Accord Biotech Edit

  • Primary Weapon: Smart Blaster - The Smart Blaster fires nano-toxin globules that heal allies and deal area of effect damage to enemies in a small radius on impact.
  • Alternate Fire: Aim down sights for improved accuracy.

Abilities 

  • Healing Generator – Deploy a healing generator. The healing generator gradually heals nearby allies. This deployable will slowly lose health over time at a rate derived from its duration, but can be repaired by an Engineer.
  • Poison Ball - Fire a ball of noxious chemicals that explodes on impact, poisoning enemies in the area of effect. Poisoned enemies are slowed and take chemical damage over time.
  • Adrenaline Rush - For the duration of adrenaline rush, you and nearby allies benefit from improved movement speed and weapon rate of fire.
  • Ultimate - Heroism - When you activate heroism, nearby enemies are slowed, while you and your nearby allies gain a percentage of damage dealt as healing.

Dragonfly Edit

  • Primary Weapon: Bio Rifle – The Bio Rifle fires toxic projectiles to damage hostile targets.
  • Alternate Fire: Hold to fire a beam which heals friendly targets.

Abilities 

  • Healing Wave - Fire a healing wave in the direction you are facing. The Healing Wave heals friendly targets, while enemies caught in the area of effect are damaged and knocked back.
  • Emergency Response - Instantly teleport in the direction you are aiming, healing all nearby friendly targets upon arrival.
  • Ultimate – Healing Dome - Project a healing dome for the duration, healing allies within the effect radius.

Recluse Edit

  • Primary Weapon: Bolt Driver – The Bolt Driver fires a bolt laced with deadly toxins, dealing direct chemical damage to enemies.
  • Alternate Fire: Aim down sights to fire with increased accuracy.

Abilities 

  • Creeping Death –Fire a shot which creates a cloud of poisonous chemicals. Enemies within the cloud suffer chemical damage over the duration of the effect.
  • Poison Trail –Fire a trail of poisonous gas, snaring and dealing chemical damage over time to enemies that linger in the effect radius.
  • Ultimate – Necrosis - Emit a sphere of toxic gas, dealing extreme chemical damage over time in an area around you.

Engineer Edit

  • Role: Support
  • The Engineer supports allies by building turrets and other machinery.
  • Health: Standard
  • Movement Speed: High
  • Jet Energy: Standard
  • Jet Energy Recharge: Very High
  • Designer’s Notes:
  • The Engineer focuses on fortifying locations with turrets and Supply Pad. 
  • When they pick an advanced frame, they may:
  • Gain improved direct damage and group buffs with Electron
  • Gain additional turrets and a deployable force field with Bastion

Accord Engineer Edit

  • Primary Weapon: Arc Thrower – The Arc Thrower fires a focused, short range beam of energy. The tesla beam will chain to one additional target near the point of impact, damaging enemies and repairing allied deployables.
  • Alternate Fire: Aim down sights for improved accuracy.

Abilities 

  • Heavy Turret – Deploy an automated heavy turret. The heavy turret will target and fire upon nearby enemies. This deployable will slowly lose health over time at a rate derived from its duration, but can be repaired by an engineer.
  • Overclock - Overclock your jumpjets, improving air control and granting unlimited jet energy for the duration.
  • Supply Station - Deploy a supply station which automatically generates health and ammunition power-ups. This deployable will slowly lose health over time at a rate derived from its duration, but can be repaired by an engineer.
  • Anti–Personnel Turret - Deploy a powerful turret that must be operated manually. You or one of your allies may interact with the turret to enter it. This deployable will slowly lose health over time at a rate derived from its duration, but can be repaired by an Engineer.

Bastion Edit

  • Primary Weapon: Mine Launcher – The Mine Launcher fires grenades that attach to the target or surface. 
  • Alternate Fire: Detonate all grenades, damaging enemies and repairing allied deployables in the effect radius.

Abilities 

  • Multi Turrets – Deploy a small, automated turret. A maximum of 3 turrets may be deployed at any given time. This deployable will slowly lose health over time at a rate derived from its duration, but can be repaired by an Engineer.
  • Deployable Shield – Deploy a shield generator, creating a one-way energy barrier that blocks incoming projectiles. This deployable will slowly lose health over time at a rate derived from its duration, but can be repaired by an Engineer.
  • Ultimate – Fortify - For the duration of fortify, all of your deployables deal bonus damage and are invulnerable. Deployables will self-destruct once fortify expires.

Electron Edit

  • Primary Weapon: Shock Rail – The Shock Rail fires a beam of energy that inflicts a shock charge on the target. If a target has two shock charges, an explosion is caused, removing the charges and dealing additional damage to the target and nearby enemies. 
  • Alternate Fire: Aim down sights for increased accuracy.

Abilities 

  • Bulwark – Release a pulse of energy, granting you and nearby allies a shield which absorbs incoming damage.
  • Boomerang Shot – Fire an energy projectile which returns once it reaches max range. Enemies hit by boomerang shot take energy damage and become vulnerable to other sources of damage, while friendly targets gain increased resistance to damage for a short duration.
  • Ultimate – Electrical Storm - Fire a slow-moving electrical storm that stuns and deals energy damage to all enemies in its path.

Dreadnaught Edit

  • Role: Defense (Advanced Frame Roles: Offense, Defense)
  • The Dreadnaught is a heavily-armed fortress that shields their teammates from harm.
  • Health: Very High
  • Movement Speed: Standard
  • Jet Energy: Standard 
  • Jet Energy Recharge: High
  • Designer’s Notes:
  • The Dreadnaught does less damage than the dedicated “Offense” battleframes, but is much more durable, and is able to focus enemy attention away from weaker teammates.
  • When a Dreadnaught picks their advanced frame, they may:
  • Specialize into high damage with Rhino
  • Specialize into group defense with Mammoth

Accord Dreadnaught Edit

  • Primary Weapon: Heavy Machine Gun - The Heavy Machine Gun spins up and then fires rapidly, dealing effective damage at short to medium range. The HMG’s accuracy improves while maintaining continuous fire.
  • Alternate Fire: Spin up the barrel without firing.

Abilities  

  • Heavy Armor - For the duration of heavy armor, you take reduced damage from all sources and gain a forward shield that can completely block enemy projectiles.
  • Turret Mode - While turret mode is active, you are immobile and gain increased accuracy and rate of fire. Activate this ability again to cancel turret mode.
  • Charge - Charge forward at high speed, knocking away enemies in your path. Charge deals damage in a circular effect radius at the end of the charge.
  • Ultimate - Absorption Bomb - Brace for impact, briefly gaining extreme damage resistance and taunting nearby enemies to attack you. When the damage reduction expires, it causes an explosion, dealing damage based on the amount absorbed to enemies caught in the area of effect.

Mammoth Edit

  • Primary Weapon: Rotary Blaster – The Rotary Blaster fires high caliber, explosive rounds.
  • Alternate Fire: Spin up the barrel without firing.

Abilities 

  • Gravity Pull – When you activate gravity pull, enemies in a cone in front of you within gravity pull's range are dragged to your location, taking kinetic damage in the process. 
  • Thunderdome – Create a spherical energy shield around yourself that will block enemy projectiles. The thunderdome can be destroyed prematurely by damage taken from hostile attacks. 
  • Ultimate – Dreadfield - Project a field that deals kinetic damage over time and weakens enemies within the area of effect, reducing the damage that they deal.

Rhino Edit

  • Primary Weapon: Photon Lance – The Photon Lance fires a beam that deals increasing damage the longer it is fired.
  • Alternate Fire: Pre-heat the Photon Lance.

Abilities 

  • Penetrating Rounds – For the duration of penetrating rounds, your primary weapon has unlimited ammunition and penetrates through multiple targets.
  • Sundering Blast –Release an explosion of energy from your battleframe reactor, snaring and dealing Kinetic damage to enemies in the effect radius.
  • Ultimate – Mighty Charge -Charge forward at incredible speed, knocking aside and dealing extreme Kinetic damage to enemies in your path.

Recon Edit

  • Role: Offense
  • The Recon picks off enemies with precise attacks from long range.
  • Health: Standard
  • Movement Speed: Very High
  • Jet Energy: High
  • Jet Energy Recharge: Standard
  • Designer’s Notes:
  • The Recon battleframes focus on accurately delivering high damage at moderate to long range.
  • When a Recon picks their advanced frame, they may:
  • Gain a group defensive buff and improved close range capability with Raptor
  • Gain a group offensive buff and a sniper rifle that pierces targets with Nighthawk

Accord Recon Edit

  • Primary Weapon: Marksman Rifle – The Marksman Rifle deals precise damage to a single target at long range.
  • Alternate Fire: Aim down sights to fire with increased accuracy.

Abilities 

  • Cryo Shot - Shoot a freezing projectile which detonates on impact. Enemies in the area of effect are damaged and are snared for a short duration. The cryo shot also leaves behind a cryogenic field at its impact point which slows any enemies that enter it.
  • Teleport Beacon - Throw a beacon that opens a portal to the impact location. You may activate the ability again to teleport directly to the portal at the impact point.
  • Remote Explosive - Launch an explosive mine which can be remotely detonated to deal kinetic damage to enemies in an area of effect.
  • Ultimate - Artillery Strike - Paint a target for an artillery strike, dealing massive kinetic damage over a large area.

Nighthawk Edit

  • Primary Weapon: Sniper Rifle – The Sniper Rifle deals direct damage, and will penetrate through up to five enemies or shields.
  • Alternate Fire: Aim down sights to fire with increased accuracy..

Abilities 

  • Decoy - Enter stealth, becoming invisible and unable to be targeted by enemies. A holographic decoy is left behind at the location you became invisible, which taunts enemies to attack it. The decoy explodes after a brief delay, damaging enemies in the area of effect.
  • SIN Beacon – Deploy a beacon which adds nearby enemies to the Shared Intelligence Network, allowing you and your allies to track their position on the mini-map and through walls. In addition, affected targets become vulnerable, taking increased damage from all sources.
  • Ultimate – Eruption - For the duration of eruption rounds, enemies you kill will explode, dealing additional thermal damage to enemies in the effect radius.

Raptor Edit

  • Primary Weapon: Charge Rifle – The Charge Rifle automatically gains charge over time and expends all stored charge when fired, dealing energy damage to the target.
  • Alternate Fire: Aim down sights to fire with increased accuracy.

Abilities

  • Smoke Screen - Deploy a smoke screen. Allies can step through the smoke screen to receive a damage reduction bonus. Enemies that are caught in the smoke screen suffer a penalty to weapon accuracy.
  • Assassinate – Teleport to a targeted enemy and strike them with a devastating melee attack. If the attack kills the target, the cooldown of assassinate is immediately refreshed.
  • Ultimate – Overload - For the duration of overload, enemies shot by your weapon will unleash an explosion of energy, dealing additional damage. An individual enemy may only trigger this explosion a maximum of once per second.

Perks Edit

All Battleframes Edit

Expanded Munitions

  • Increases total ammo capacity by 20%. This is additive with any other increases to ammo capacity from perks or gear.
  • Unlock: Any battleframe – level 1.

Extra Plating

  • Additional layers of battleframe plating increases bonus health by 8%.
  • Unlock: Any battleframe – level 1

Fast Hands

  • Increases reload speed by 20%.
  • Unlock: Any battleframe - level 1

Optimized Targeting

  • Increases all damage dealt by 2%
  • Unlock: Any battleframe – level 1

Prototype Pistons

  • Increases base movement speed by +0.25 meters per second.
  • Unlock: Any battleframe – level 1

Memory Alloys

  • Increases repairing of machinery by 5%. This does not stack with damage or healing boosts.
  • Unlock: Any battleframe – level 13

Materia Medica Database

  • Increases healing dealt by 5%
  • Unlock: Any battleframe – level 13

SIN Acquisition Daemon

  • Automatically acquires into SIN any enemy that the pilot damages.
  • Unlock: Any Battleframe – level 13

Sprinter

  • Increases sprint speed by an additional 5%.
  • Unlock: Any battleframe – level 13

Antifreeze Nanogel

  • Reduces all Cryogenic damage taken by 10%.
  • Unlock: Any battleframe – level 15.

Incalescent Armor

  • Reduces thermal damage taken by 10%
  • Unlock: Any battleframe – level 15

Kinetic Absorption

  • Reduces kinetic damage taken by 10%
  • Unlock: Any battleframe – level 15

Micro Melding Repulsor

  • Reduces all melding damage taken by 10%
  • Unlock: Any battleframe – level 15

Neutralizer

  • Reduces all chemical damage taken by 10%
  • Unlock: Any battleframe – level 15

Powered Armor

  • Reduces energy damage taken by 10%
  • Unlock: Any Battleframe – level 15

Microcompression Suspension

  • Absorbs ground impact energy, allowing safe landings from great heights in the events of jump jet or pilot failure.
  • Unlock: Any advanced battleframe – level 20

Assault Edit

Quick-Flexing Servos

  • Increases jump height by 3m.
  • Unlock: Accord Assault – level 10

Plasma Enthusiast

  • Thermal weapons and abilities deal 10% additional damage
  • Unlock: Accord Assault – level 15

Quick Hands

  • Reduces weapon switching time by 45%
  • Unlock: Tigerclaw – level 20

Searing Flames

  • When you deal thermal damage to a target, their damage is reduced by 2% for 5 seconds, stacking up to 20%.
  • Unlock: Firecat – level 20

Epicenter

  • Increases the damage dealt by area effect abilities which emanate from you by 15%.
  • Unlock: Firecat – level 25

Extinguisher

  • Reduces thermal damage taken by 15%.
  • Unlock: Firecat – level 25

Plasma Scoops

  • After taking thermal damage, grants bonus energy regeneration (80 energy per second) for 4 seconds. This effect cannot occur more often than once every 10 seconds.
  • Unlock: Tigerclaw – level 25

Quick-Pivot Servos

  • Increases run speed by 0.25m/s a second and sprint speed by 5%.
  • Unlock: Tigerclaw – level 25

Invigorate

  • Activating any ability invigorates the pilot and allies within 8m; increasing movement and attack speed by 15% for 6 seconds.
  • Unlock: Advanced assault frame – level 30

Corpse Combustion

  • When an enemy is killed, their corpse bursts into flames for 6 seconds, damaging enemies (40 hp/s at level 1) within 3m. This effect cannot occur more often than once every 3 seconds.
  • Unlock: Firecat – level 35.

Eye of the Tiger

  • Reduces the cooldown of movement abilities by 1 second.
  • Unlock: Tigerclaw – level 35.

Second Wind

  • Killing 5 or more enemies within 5 seconds while your health is below 35% heals you for 60% of your maximum health.
  • Unlock: Advanced assault frame – level 40.

Biotech Edit

Persistence

  • Increases total health regeneration by 10%.
  • Unlock: Accord Biotech – level 10

Bio Blending

  • Increases damage dealt while at full health by 10%
  • Unlock: Accord Biotech – level 15

Bio Reserves

  • Reduces the cooldown of all healing abilities by 4.5 seconds.
  • Unlock: Dragonfly – level 20.

Necrotic Bite

  • Increases damage done to humanoid targets by 8%.
  • Unlock: Recluse – level 20

Melding Converter

  • Reduces all melding damage taken by 10%. After taking melding damage, heal 5% of maximum health over 4 seconds. This effect cannot occur more often than once every 10 seconds.
  • Unlock: Dragonfly – level 25

Frequent Patient

  • Increases healing received by 10%.
  • Unlock: Dragonfly – level 25

Ventilator

  • Reduces chemical damage taken by 15%.
  • Unlock: Recluse – level 25

Virus

  • Chemical weapons and abilities deal 10% additional damage.
  • Unlock: Recluse - level 25

Catalytic Poisons

  • Targets hit with chemical damage have additional damage dealt as a delayed burst (15 base damage at level 1) 4 seconds after being infected.
  • Unlock: Advanced Biotech frame– level 30

Combat Medic

  • Reviving incapacitated players will restore them to full health. Additionally, increases your health regeneration and that of squadmates within 100m and other allies within 8m by 20%.
  • Unlock: Dragonfly – level 35.

Potent Toxins

  • Weapons and abilities that deal chemical damage reduce the targets’ movement speed by 30% for 4 seconds.
  • Unlock: Recluse – level 35.

Toxic Finale

  • Upon being incapacitated, detonate a powerful chemical bomb in an 8m radius around you that damages enemies and heals allies for 20hp/sec (at level 1) for 10 seconds.
  • Unlock: Advanced Biotech frame – level 40.

Dreadnaught Edit

Get a Move On

  • Increases run speed by 10% when weapon is holstered.
  • Unlock: Accord Dreadnaught – level 10

Knockout

  • Increases melee damage by 15%. Attacks with brawling and hammer-type auxiliary weapons now have a 25% chance to stun targets for 2 seconds.
  • Unlocks: Accord Dreadnaught – level 15

Back in Action

  • Reduces respawn timer by 50%.
  • Unlock: Rhino - level 20

Harden

  • After taking damage, the pilot’s armor hardens to reduce all damage taken by 2% for 4 seconds. This stacks up to a total of 10%.
  • Unlock: Mammoth – level 20

Self-Cleaning Servos

  • Reduces all snare effects and durations by 50%
  • Unlock: Rhino – level 25

Stampede

  • Sprinting snares targets within 4m, reducing their movement speed by 50%.
  • Unlock: Rhino – level 25

Shields up

  • Increases the health of all shields by 20%
  • Unlock: Mammoth – level 25

Thick Skull

  • Reduces all headshot damage taken by 20%
  • Unlock: Mammoth – level 25

Deflection Plating

  • Reduces damage from all sources by 5%.
  • Unlock: Advanced Dreadnaught Frame – level 30.

Kill Stealer

  • Increases weapon and ability damage by 30% against targets below 50% health.
  • Unlock: Rhino – level 35.

Thick Hide

  • Increases bonus health by 25%.
  • Unlock: Mammoth – level 35.

Hellbent

  • Suffering damage causes your battleframe’s offensive systems to go into overdrive, increasing damage dealt by 5% for 10 seconds. Taking repeated damage increases the bonus by 5% per two seconds up to a maximum of 25% bonus damage.
  • Unlock: Advanced Dreadnaught frame – level 40

Engineer Edit

Fuel Injectors

  • Increases energy recharge rate by 20%.
  • Unlock: Accord Engineer – level 10

Resonating Shields

  • Increases the duration of ability shield effects by 2 seconds.
  • Unlock: Accord Engineer – level 15

Augmented Shield Generators

  • Reduces the cooldown of shield abilities by 2.5 seconds.
  • Unlock: Electron – level 25

Resilient Alloys

  • Increases health of your non-shield deployables by 15%.
  • Unlock: Bastion – level 20

Combustion Boost

  • Adds an additional +60 jet energy.
  • Unlock: Electron – level 20

Magnetic Shielding

  • Reduces all kinetic damage taken by 15%.
  • Unlock: Electron – level 25

Hardware Genius

  • Increases damage dealt to deployables, machinery and vehicles by 20%.
  • Unlock: Bastion – level 25

Reactive Armor

  • Reduces first hit of damage taken by 20%. This effect cannot occur more often than once every 10 seconds.
  • Unlock: Bastion – level 25.

Mounted Firepower

  • Increases the damage of your deployables by 25%
  • Unlock: Advanced Engineer Frame – level 30

Sentient Armor

  • When hit, automatically adjusts Battleframe armor to reduce damage from that damage type by 10% for 10 seconds. This effect cannot occur more often than once every 12 seconds.
  • Unlock: Bastion – level 35

Rapid Kinesis Assemblage

  • Increases the charge rate of ultimate abilities by 20%.
  • Unlock: Electron - level 35

Hyper Kinesis Surge

  • When your ultimate ability is activated, gain a 130% speed boost and a 40% defensive bonus for 12 seconds.
  • Unlock: Advanced Engineer Frame – level 40

Recon Edit

Head Hunter

  • Increases critical damage by 10%
  • Unlock: Accord Recon – level 10

SIN Precision

  • Targets you place into SIN are visible behind walls.
  • Unlock: Accord Recon – level 15

Special Operations

  • Increases the duration of stealth abilities and reduces cooldown of teleport abilities by 3 seconds.
  • Unlock: Nighthawk – level 20

Grenadier

  • Reduces the cooldown on grenade abilities by 3 seconds.
  • Unlock: Raptor – level 20.

Ballistics Expert

  • Kinetic weapons and abilities deal 10% additional damage.
  • Unlock: Nighthawk – level 25

SIN ICE

  • When damaged or added to enemy SIN, tags your attacker in SIN.
  • Unlock: Nighthawk – level 25

Feedback Circuits

  • Reduces all energy damage taken by 15%.
  • Unlock: Raptor – level 25

Physicist

  • Increases weapon charging speed by 10%.
  • Unlock – Raptor - level 25

Tactician

  • When you inflict a critical hit, there is a 20% chance of resetting your ability cooldowns. This effect cannot occur more than once every 60 seconds.
  • Unlock: Advanced recon frame – level 30

Energy Shaping

  • Increases melee damage by 15%. Attacks with sword-type auxiliary weapons now deal 50% additional damage from behind the target.
  • Unlock: Raptor - level 35

Sure Shot

  • Dealing weapon damage has a 10% chance to trigger a 50% rate of fire boost for 3 seconds. This effect cannot occur more often than once every 10 seconds.
  • Unlock: Nighthawk – level 35.

Energy Spikes

  • Activating an ability will deploy an energy spike trap at your location which lasts 10 seconds. Enemies in the trap are snared (-60% movement speed) and take damage over time (10hp/sec at level 1) while in the trap and for 2 seconds after leaving it.
  • Unlock: Advanced Recon Frame – level 40.

Reputation Vendors Edit

Animal Trainer

  • Increases duration and health of summoned animals by 100%.
  • Purchase Animal Trainer from ARES Supplier.

Aviator

  • Increases your jump jet air control by 50%.
  • Purchase Aviator from ARES Supplier.

Auto-Loader

  • Holstered weapons have 15 round s per second automatically loaded into their magazines from their ammo reserves.
  • Purchase Auto-Loader from ARES Supplier.

Compact Munitions

  • Increases magazine and total ammo capacities by 15%. This is additive with any other increases to ammo capacity from perks or gear.
  • Purchase Compact Munitions from ARES supplier.

Cryo Transmission

  • When the pilot inflicts Cryogenic damage, their target’s firing rate is reduced by 20% for 5 seconds.
  • Purchase Cryo Transmission from ARES supplier.

Cryo-Cooled Magazine

  • When the pilot inflicts cryogenic damage with a weapon, their target’s speed is reduced by 30% for 5 seconds.
  • Purchase Cryo-Cooled Magazine from ARES supplier.

Dancing Flames

  • When you inflict thermal damage with a weapon, the flames have a 50% chance to splash onto an enemy within 10m, setting them on fire for 3 seconds. This effect can happen once per second.
  • Purchase Dancing Flames from ARES Supplier.

Defensive OS Daemon

  • Dynamic defensive energy routing increases bonus health by 15%.
  • Purchase Defensive OS Daemon from ARES Supplier

Electrolyte Supplements

  • Superior biochemical nanite production increases healing dealt by 10%.
  • Purchase Electrolyte Supplements from ARES Supplier.

Elemental Maelstrom

  • When you inflict damage of one type (thermal, chemical, cryogenic, energy, melding, kinetic), you gain +10% to all other types of damage for 10 seconds.
  • Purchase Elemental Maelstrom from ARES Supplier.

Energeticist

  • Energy weapons and abilities deal 10% additional damage.
  • Purchase Energeticist from ARES Supplier.

Experience Amp

  • Boost XP gains by +1%
  • Purchase Experience Amp from ARES Supplier.

Explosives Expert

  • Increases all damage dealt from grenade-type auxiliary weapons by 25%.
  • Purchase Explosives Expert from ARES Supplier.

Faraday Shackles

  • When the pilot inflicts energy damage, their target’s firing rate is reduced by 10% for 5 seconds.
  • Unlock: Purchase Faraday Shackles from ARES Supplier.

Holmgang Power Amp

  • Power routing to the offensive systems increase damage dealt by 4%.
  • Purchase Holmgang power amp from ARES Supplier

Machinist

  • Increases repairing of machinery by 10%. This does not stack with damage or healing boosts.
  • Purchase Machinist from ARES Supplier.

Magnetic Cooling Array

  • Cryogenic weapons and abilities deal 10% additional damage.
  • Purchase Magnetic Cooling Array from ARES Supplier

Melding Infection

  • When you inflict melding damage with a weapon, the dark energies sap the target of their strength and reduce their damage by 20% for 5 seconds.
  • Purchase Melding Infection from ARES Supplier.

Offensive OS Daemon

  • Offensive power system improvements increase damage dealt by 6%.
  • Unlock: Purchase Offensive OS Daemon from ARES Supplier.

Preventive Medicine

  • Using your medical system has a 50% chance to grant an armor power-up (90% damage reduction for 7 seconds).
  • Purchase Preventive Medicine from ARES supplier.

Scavenger’s Aim

  • Shooting enemies has a 20% chance to knock loose health, ammo or crystite. A target can only drop extra loot five times per minute and enemy players will not drop crystite.
  • Purchase Scavengers Aim from ARES Supplier.

Self-Medicating

  • Your medical system’s cooldown is reduced by 15 seconds.
  • Purchase Self-Medicating from ARES Supplier.

Smart Shrapnel

  • When the pilot inflicts kinetic damage with a weapon, there is a 50% chance of triggering smart shrapnel from their target that damages another enemy within 5m for 25% of the weapon’s damage.
  • Unlock: Purchase Smart Shrapnel from ARES Supplier

Elite Ranks Edit

Combat Veteran

  • Increases reload speed and weapon switch speed by 15%.
  • Unlock: Elite ranks reward.

Fully Loaded

  • Increases magazine and total ammo capacities by 20%. This is additive with any other increases to ammo capacity from perks or gear.
  • Unlock: Elite ranks reward.

Insulated Armor

  • Reduces all cryogenic damage taken by 15%.
  • Unlock: Elite ranks reward.

Achievements Edit

Agile

  • Reduces the cooldown on grenade abilities and items by 1 second, and improves weapon reload speed by 10%.
  • Unlock: Earn Agile through achievements.

Big Game Hunter

  • Damage dealt to non-humanoid, non-melded creatures is increased by 10%.
  • Unlock: Earn Big Game Hunter through achievements.

Chaotic Melding

  • Increases Melding damage dealt by 10%, but increases damage taken by melding and Chosen by 20%.
  • Unlock: Earn Chaotic Melding through achievements.

Chosen Hunter

  • Increases damage dealt to Chosen by 10%.
  • Unlock: Earn Chosen Hunter through achievements.

Dancing Flames

  • When the pilot inflicts thermal damage with a weapon, the flames have a 50% chance to splash onto an enemy within 5m, damaging them (40 damage per second at level 1) over 3 seconds. This effect can happen once per second.
  • Unlock: Earn Dancing Flames through achievements.

Elemental Maelstrom

  • When the pilot inflicts damage of one type (Thermal, Chemical, Cryo, Energy, Melding, Kinetic), gain 10% to all other types of damage for 10 seconds.
  • Unlock: Earn Elemental Maelstrom through achievements.

Jet Setter

  • Increases jet energy recharge by 15 per second.
  • Unlock: Earn Jet Setter through achievements.

Melding Corruption

  • Weakens targets hit by melding damage, causing them to take 10% more damage from all sources for 5 seconds.
  • Unlock: Earn Melding Corruption through achievements.

Melding Infection

  • When the pilot inflicts melding damage with a weapon, the dark energies sap the target of their strength and reduce their damage 10% for 5 seconds.
  • Unlock: Earn Melding Infection through achievements.

Trickster

  • When the pilot takes damage while below 50% of your maximum health, vanish in a cloud of bats, becoming invisible for 5 seconds. (Stealth effects end if you attack.) This effect cannot occur more often than once every 120 seconds.
  • Unlock: Earn Trickster through achievements.

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