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Perks are special passives that can be equipped on any battleframe. Most perks are unlocked through progression at levels 1, 10, 13, 15, 20, 25, 30, 35, 40 and 45. The unlock level also determines it's equipping cost, called in game "Bandwidth Requirement". Perks may cost 1, 3, 6 or 9 Perk Bandwidth points to be equipped.

Perk Bandwidth Edit

Bandwidth Usage

Perk Bandwidth determines how many perk points you have available to spend, and is increased at a +1 step every level starting at level 10. At level 20, you get an extra point when migrating your Accord Battleframe into an Advanced one. That gives us 31 Perk Bandwidth points available at level 40.

Perk Bandwidth can also be increased through Rare Elite Ranks rewards. While there's no cap for Elite Ranks, Perk Bandwidth is currently capped at 80 points.

Equipping Perks Edit

Perks must be equipped at a Battleframe Garage. At the "Perks" tab, they can be added to the equipped battleframe by drag-n-drop. Equipping perks requires that you have sufficient perk points available for each battleframe, and are limited to 10 Perks total, no matter they cost/bandwidth available. Perks will not be active until player clicks on the "Lock in Perks" button. Perks can be changed for free once a day, with further changes within the 24h period costing Red Beans.

Perks List Edit

Perk name Unlock Level Perk Cost Description
Expanded Munitions Any Battleframe 1 1 Increases total ammo capacity by 20%. This is additive with any other increases to ammo capacity from perks or gear.
Extra Plating Any Battleframe 1 1 Additional layers of battleframe plating increases bonus health by 8%.
Fast Hands Any Battleframe 1 1 Increases reload speed by 20%.
Optimized Targeting Any Battleframe 1 1 Increases all damage dealt by 2%
Prototype Pistons Any Battleframe 1 1 Increases base movement speed by +0.25 meters per second.
Memory Alloys Any Battleframe 13 1 Increases repairing of machinery by 5%. This does not stack with damage or healing boosts.
Materia Medica Database Any Battleframe 13 1 Increases healing dealt by 5%
SIN Acquisition Daemon Any Battleframe 13 1 Automatically acquires into SIN any enemy that the pilot damages.
Sprinter Any Battleframe 13 1 Increases sprint speed by an additional 5%.
Antifreeze Nanogel Any Battleframe 15 1 Reduces all Cryogenic damage taken by 10%.
Incalescent Armor Any Battleframe 15 1 Reduces thermal damage taken by 10%
Kinetic Absorption Any Battleframe 15 1 Reduces kinetic damage taken by 10%
Micro Melding Repulsor Any Battleframe 15 1 Reduces all melding damage taken by 10%
Neutralizer Any Battleframe 15 1 Reduces all chemical damage taken by 10%
Powered Armor Any Battleframe 15 1 Reduces energy damage taken by 10%
Microcompression Suspension Any Battleframe 20 3 Absorbs ground impact energy, allowing safe landings from great heights in the events of jump jet or pilot failure.
Quick-Flexing Servos Accord Assault 10 1 Increases jump height by 3m.
Plasma Enthusiast Accord Assault 15 1 Thermal weapons and abilities deal 10% additional damage
Quick Hands Tigerclaw 20 3 Reduces weapon switching time by 45%
Searing Flames Firecat 20 3 When you deal thermal damage to a target, their damage is reduced by 2% for 5 seconds, stacking up to 20%.
Epicenter Firecat 25 3 Increases the damage dealt by area effect abilities which emanate from you by 15%.
Extinguisher Firecat 25 3 Reduces thermal damage taken by 15%.
Plasma Scoops Tigerclaw 25 3 After taking thermal damage, grants bonus energy regeneration (80 energy per second) for 4 seconds. This effect cannot occur more often than once every 10 seconds.
Quick-Pivot Servos Tigerclaw 25 3 Increases run speed by 0.25m/s a second and sprint speed by 5%.
Invigorate Advanced assault 30 6 Activating any ability invigorates the pilot and allies within 8m; increasing movement and attack speed by 15% for 6 seconds.
Corpse Combustion Firecat 35 6 When an enemy is killed, their corpse bursts into flames for 6 seconds, damaging enemies (40 hp/s at level 1) within 3m. This effect cannot occur more often than once every 3 seconds.
Eye of the Tiger Tigerclaw 35 6 Reduces the cooldown of movement abilities by 1 second.
Second Wind Advanced assault 40 9 Killing 5 or more enemies within 5 seconds while your health is below 35% heals you for 60% of your maximum health.
Flame Buffer Firecat 45 9 Activating abilities create a fire shield that burns enemies (5HP/sec at level 1) within 4m. After several seconds, it explodes, dealing 20HP at level 1 (using Immolate's radius if equipped)
Hunter Tiger Claw 45 9 Shooting an enemy grants 5% bonus damage against that enemy for 3 sec. Shooting the same target repeatedly increases the damage once per sec up to 20%
Persistence Accord Biotech 10 1 Increases total health regeneration by 10%.
Bio Blending Accord Biotech 15 1 Increases damage dealt while at full health by 10%
Bio Reserves Dragonfly 20 3 Reduces the cooldown of all healing abilities by 4.5 seconds.
Necrotic Bite Recluse 20 3 Increases damage done to humanoid targets by 8%.
Melding Converter Dragonfly 25 3 Reduces all melding damage taken by 10%. After taking melding damage, heal 5% of maximum health over 4 seconds. This effect cannot occur more often than once every 10 seconds.
Frequent Patient Dragonfly 25 3 Increases healing received by 10%.
Ventilator Recluse 25 3 Reduces chemical damage taken by 15%.
Virus Recluse 25 3 Chemical weapons and abilities deal 10% additional damage.
Catalytic Poisons Advanced Biotech 30 6 Targets hit with chemical damage have additional damage dealt as a delayed burst (15 base damage at level 1) 4 seconds after being infected.
Combat Medic Dragonfly 35 6 Reviving incapacitated players will restore them to full health. Additionally, increases your health regeneration and that of squad mates within 100m and other allies within 8m by 20%.
Potent Toxins Recluse 35 6 Weapons and abilities that deal chemical damage reduce the target's movement speed by 30% for 4 seconds.
Toxic Finale Advanced Biotech 40 9 Upon being incapacitated, detonate a powerful chemical bomb in an 8m radius around you that damages enemies and heals allies for 20hp/sec (at level 1) for 10 seconds.
Anatomy Lesson Recluse 45 9 When dealing damage with a weapon, there is a 10% chance to enter a critical state for 5 seconds, increasing weapon damage by 50%
Auto-repair Dragonfly 45 9 Increase your heath regeneration by 25%. Additionally, if you take an instance of damage greater than 25% of your max HP, your heath regeneration is doubled for 10 sec
Get a Move On Accord Dreadnaught 10 1 Increases run speed by 10% when weapon is holstered.
Knockout Accord Dreadnaught 15 1 Increases melee damage by 15%. Attacks with brawling and hammer-type auxiliary weapons now have a 25% chance to stun targets for 2 seconds.
Back in Action Rhino 20 3 Reduces respawn timer by 50%.
Harden Mammoth 20 3 After taking damage, the pilot's armor hardens to reduce all damage taken by 2% for 4 seconds. This stacks up to a total of 10%.
Self-Cleaning Servos Rhino 25 3 Reduces all snare effects and durations by 50%
Stampede Rhino 25 3 Sprinting snares targets within 4m, reducing their movement speed by 50%.
Shields up Mammoth 25 3 Increases the health of all shields by 20%
Thick Skull Mammoth 25 3 Reduces all headshot damage taken by 20%
Deflection Plating Advanced Dreadnaught 30 6 Reduces damage from all sources by 5%.
Kill Stealer Rhino 35 6 Increases weapon and ability damage by 30% against targets below 50% health.
Thick Hide Mammoth 35 6 Increases bonus health by 25%.
Hellbent Advanced Dreadnaught 40 9 Suffering damage causes your battleframe's offensive systems to go into overdrive, increasing damage dealt by 5% for 10 seconds. Taking repeated damage increases the bonus by 5% per two seconds up to a maximum of 25% bonus damage.
Health Surge Mammoth 45 9 Activating an ability heals you for 15% of your max HP over 10 sec.
Hero Rhino 45 9 When health reach zero, become immune to damage for 5 sec. cooldown of 15 minutes
Fuel Injectors Accord Engineer 10 1 Increases energy recharge rate by 20%.
Resonating Shields Accord Engineer 15 1 Increases the duration of ability shield effects by 2 seconds.
Augmented Shield Generators Electron 25 3 Reduces the cooldown of shield abilities by 2.5 seconds.
Resilient Alloys Bastion 20 3 Increases health of your non-shield deployables by 15%.
Combustion Boost Electron 20 3 Adds an additional +60 jet energy.
Magnetic Shielding Electron 25 3 Reduces all kinetic damage taken by 15%.
Hardware Genius Bastion 25 3 Increases damage dealt to deployables, machinery and vehicles by 20%.
Reactive Armor Bastion 25 3 Reduces first hit of damage taken by 20%. This effect cannot occur more often than once every 10 seconds.
Mounted Firepower Advanced Engineer 30 6 Increases the damage of your deployables by 25%
Sentient Armor Bastion 35 6 When hit, automatically adjusts Battleframe armor to reduce damage from that damage type by 10% for 10 seconds. This effect cannot occur more often than once every 12 seconds.
Rapid Kinesis Assemblage Electron 35 6 Increases the charge rate of ultimate abilities by 20%.
Hyper Kinesis Surge Advanced Engineer 40 9 When your ultimate ability is activated, gain a 130% speed boost and a 40% defensive bonus for 12 seconds.
Deployable Repulsor Bastion 45 9 Apply repulsor units to all of your own deployables.
High Yield Capacitors Electron 45 9 Activating your ultimate ability instantly refreshes your cooldowns
Head Hunter Accord Recon 10 1 Increases critical damage by 10%
SIN Precision Accord Recon 15 1 Targets you place into SIN are visible behind walls.
Special Operations Nighthawk 20 3 Increases the duration of stealth abilities and reduces cooldown of teleport abilities by 3 seconds.
Grenadier Raptor 20 3 Reduces the cooldown on grenade abilities by 3 seconds.
Ballistics Expert Nighthawk 25 3 Kinetic weapons and abilities deal 10% additional damage.
SIN ICE Nighthawk 25 3 When damaged or added to enemy SIN, tags your attacker in SIN.
Feedback Circuits Raptor 25 3 Reduces all energy damage taken by 15%.
Physicist Raptor 25 3 Increases weapon charging speed by 10%.
Tactician Advanced Recon 30 6 When you inflict a critical hit, there is a 20% chance of resetting your ability cooldowns. This effect cannot occur more than once every 60 seconds.
Energy Shaping Raptor 35 6 Increases melee damage by 15%. Attacks with sword-type auxiliary weapons now deal 50% additional damage from behind the target.
Sure Shot Nighthawk 35 6 Dealing weapon damage has a 10% chance to trigger a 50% rate of fire boost for 3 seconds. This effect cannot occur more often than once every 10 seconds.
Energy Spikes Advanced Recon 40 9 Activating an ability will deploy an energy spike trap at your location which lasts 10 seconds. Enemies in the trap are snared (-60% movement speed) and take damage over time (10hp/sec at level 1) while in the trap and for 2 seconds after leaving it.
Arcing Bolts Raptor 45 9 Energy weapons chain weapon damage to an enemy within 10m. Each arc inflicts 30% of damage and will continue to chain to new targets within 10m.
Concussion Shells Nighthawk 45 9 Critical hits reduce enemy movement speed and attack speed to 25% of normal and have a 25% chance to stun
Animal Trainer Kanaloa 9 Increases duration and health of summoned animals by 100%.
Aviator The Crossroads 6 Increases your jump jet air control by 50%.
Auto-Loader Tecumseh Airbase 6 Holstered weapons have 15 rounds per second automatically loaded into their magazines from their ammo reserves.
Compact Munitions Dredge 6 Increases magazine and total ammo capacities by 15%. This is additive with any other increases to ammo capacity from perks or gear.
Cryo Transmission Shanty town 3 When the pilot inflicts Cryogenic damage, their target's firing rate is reduced by 20% for 5 seconds.
Cryo-Cooled Magazine Cerrado Plains 3 When the pilot inflicts cryogenic damage with a weapon, their target's speed is reduced by 30% for 5 seconds.
Dancing Flames Andreev Station 6 When you inflict thermal damage with a weapon, the flames have a 50% chance to splash onto an enemy within 10m, setting them on fire for 3 seconds. This effect can happen once per second.
Defensive OS Daemon Trans Hub 3 Dynamic defensive energy routing increases bonus health by 15%.
Electrolyte Supplements Broken Shores 3 Superior biochemical nanite production increases healing dealt by 10%.
Elemental Maelstrom Andreev Station 6 When you inflict damage of one type (thermal, chemical, cryogenic, energy, melding, kinetic), you gain +10% to all other types of damage for 10 seconds.
Energeticist Northern Shores 3 Energy weapons and abilities deal 10% additional damage.
Experience Amp Boost XP gains by +1%
Explosives Expert Lab 16 6 Increases all damage dealt from grenade-type auxiliary weapons by 25%.
Faraday Shackles Copacabana 1 When the pilot inflicts energy damage, their target's firing rate is reduced by 10% for 5 seconds.
Holmgang Power Amp Sunken Harbor 3 Power routing to the offensive systems increase damage dealt by 4%.
Machinist Thump Dump 3 Increases repairing of machinery by 10%. This does not stack with damage or healing boosts.
Magnetic Cooling Array Nutretic Processing 3 Cryogenic weapons and abilities deal 10% additional damage.
Melding Infection Stronghold 9 When you inflict melding damage with a weapon, the dark energies sap the target of their strength and reduce their damage by 20% for 5 seconds.
Offensive OS Daemon FOB Harpoon 6 Offensive power system improvements increase damage dealt by 6%.
Preventive Medicine Camp Jasper 9 Using your medical system has a 50% chance to grant an armor power-up (90% damage reduction for 7 seconds).
Scavenger's Aim Forest Watch 9 Shooting enemies has a 20% chance to knock loose health, ammo or crystite. A target can only drop extra loot five times per minute and enemy players will not drop crystite.
Self-Medicating The Nest 6 Your medical system's cooldown is reduced by 15 seconds.
Smart Shrapnel Stonewall 3 When the pilot inflicts kinetic damage with a weapon, there is a 50% chance of triggering smart shrapnel from their target that damages another enemy within 5m for 25% of the weapon's damage.
Combat Veteran Elite Ranks 1 Increases reload speed and weapon switch speed by 15%.
Fully Loaded Elite Ranks 6 Increases magazine and total ammo capacities by 20%. This is additive with any other increases to ammo capacity from perks or gear.
Insulated Armor Elite Ranks 3 Reduces all cryogenic damage taken by 15%.
Agile Achievements 3 Reduces the cooldown on grenade abilities and items by 1 second, and improves weapon reload speed by 10%.
Big Game Hunter Achievements 1 Damage dealt to non-humanoid, non-melded creatures is increased by 10%.
Chaotic Melding Achievements 1 Increases Melding damage dealt by 10%, but increases damage taken by melding and Chosen by 20%.
Chosen Hunter Achievements 1 Increases damage dealt to Chosen by 10%.
Dancing Flames Achievements 6 When the pilot inflicts thermal damage with a weapon, the flames have a 50% chance to splash onto an enemy within 5m, damaging them (40 damage per second at level 1) over 3 seconds. This effect can happen once per second.
Elemental Maelstrom Achievements 6 When the pilot inflicts damage of one type (Thermal, Chemical, Cryo, Energy, Melding, Kinetic), gain 10% to all other types of damage for 10 seconds.
Jet Setter Achievements 3 Increases jet energy recharge by 15 per second.
Melding Corruption Achievements 6 Weakens targets hit by melding damage, causing them to take 10% more damage from all sources for 5 seconds.
Melding Infection Achievements 9 When the pilot inflicts melding damage with a weapon, the dark energies sap the target of their strength and reduce their damage 10% for 5 seconds.
Trickster Achievements 3 When the pilot takes damage while below 50% of your maximum health, vanish in a cloud of bats, becoming invisible for 5 seconds. (Stealth effects end if you attack.) This effect cannot occur more often than once every 120 seconds.

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